FitEarn mobile app is the fitness application that allows fitness enthusiasts as well as beginners to perform a variety of exercises based on their own preferences.
User Research, Personas, Affinity Mapping, Task Flow, Wireframing, UI Design, Prototyping, Usability TestingBased on the provided problem statement, initial research has been conducted to empathize well with target users. Additionally, collected key insights and created affinity mapping.
Created wireframes to show a workflow for accessing the Nutrition section.
The onboarding process includes creating an account, verifying a phone number, collecting the body details, and the workout preferences of the user. Users can choose between a variety of exercises and can also access the premium workouts upon subscription.
Access the Behance link to see the full case study of the FitEarn app, also Figma prototype is available below.
The user research process provided important insights to shape the further flow of the application.
Heuristic evaluation has been conducted just after designing the low fidelity wireframes to avoid iterative work in the later stage.
Observed the initial feedback from the users as they were testing out the application during the usability testing session.